Thursday, September 25, 2014

Schizophrenia / mental illness simulations

As I began to look at the scene "Schizophrenic" the other day, I became interested in how to understand the bodily experience of a mental illness that is so extreme and enveloping (and foreign to me).

I started digging around YouTube and found that there is a whole pharmaceutical industry for creating educational videos and audio files of simulations of psychotic breaks and episodes. The content is used by psychology students and by psychological professionals to better understand mental illness outside of a dictionary definition. That being said, they are simulations, so they are not completely accurate. They use an aggregate of information collected from hundreds of interviews to create an "experience" grounded in the information sourced from patients.

These videos provided so much insight

***WARNING*** These videos are eerie and slightly disturbing (especially the audio and visual simulation). Please do not watch if a first person simulation of a pretty terrifying experience(video #2) OR if an audio file of voices whispering intensely upsetting things (video #3) might be uncomfortable or upsetting to you. Self harm is mentioned throughout these videos.

1. Four Patients with Schizophrenia (not a simulation):
I looked at the speech patterns and physicality of the patients in this video.

2. "A brief simulation of a schizophrenic psychotic episode".


3. Auditory Hallucinations typical of schizophrenia: 


GRASS

Grass in English slang has a predominate meaning that's very different from the way it is used here. "Grass" refers to someone who snitches on their partners or associates to an authority or the action of doing so. Generally it's attributed to criminals or other seedy characters.

An example I'll pull from here is;

"If you grass on me I'll kick your ass!"

As a noun it would be used along the lines of;

"Don't tell Robert, I know he's a grass."


I think that definition makes the title "GRASS" make a lot more sense.

Virtual Barber Shop - an exploration of sound

I was reminded of this fun thing that I came across on the internet when we told stories on/to each others' backs. One common thing we noticed is how effective sound can be when it travels or comes from different areas in a 3D sphere, and this clip demonstrates that perfectly.

Grab some earphones, close your eyes, and have a listen! It's definitely an experience.



Wednesday, September 24, 2014

Dreamer's Aphasia


Lacking the words to properly express an abstract thought.  An "aphasia" of sorts from which we all occasionally suffer.  Temporarily starved for Information.




Also, remix.


Tuesday, September 23, 2014

love and information?




a mural painted by the infamous street artist Banksy last spring (April of 2014). 

LAB

The experiment described in LAB is very much real!

The description of the chick pecking at specific beads is a psychological process called a one-trial passive avoidance learning task. The "slightly radioactive liquid" described in the scene  correlates to a chemical called memantine. Here is a link to the full text of a study that uses the same methods described in LAB.

http://www.sciencedirect.com/science/article/pii/S1074742712000305

Researchers found that memantine actually improved memory. These types of studies are generally done to research aliments like Alzheimer's, Dementia, and other diseases of memory. Memantine has already been approved for the treatment of Alzheimer's. Memantine usually inhibits the creation of memory but the study found that under stress the chemical actually the formation of memory.

 I'd like to point out are that the chicks used in this experiment were a day old and that the description of the experiment in LAB is accurate. 








Sunday, September 21, 2014

Invisible Cities & Terrariums

Italo Calvino has a beautiful book called Invisible Cities, which is set up as a conversation between Marco Polo and Kublai Khan. There is a section in which Calvino, through Marco Polo, is describing various cities in short prose poems.

Our discussion of terrariums reminded me of these passages in the book - these cities are described as unique and sheltered communities; unable to interact with their surroundings, little worlds that Polo is privileged to peek into.

Here are a couple of excerpts from the book that I really enjoy:

Thin Cities 5

If you choose to believe me, good. Now I will tell how Octavia, the spider-web city, is made. There is a precipice between two steep mountains: the city is over the void, bound to the two crests with ropes and chains and catwalks. You walk on the little wooden ties, careful not to set your foot in the open spaces, or you cling to the hempen strands. Below there is nothing for hundreds and hundreds of feet: a few clouds glide past; farther down you can glimpse the chasm's bed.

This is the foundation of the city: a net which serves as passage and as support. All the rest, instead of rising up, is hung below: rope ladders, hammocks, houses made like sacks, clothes hangers, terraces like gondolas, skins of water, gas jets, spits, baskets on strings, dumb-waiters, showers, trapezes and rings for children's games, cable cars, chandeliers, pots with trailing plants.

Suspended over the abyss, the live of Octavia's inhabitants is less uncertain than in other cities. They know the net will last only so long.

Trading Cities  4

In Ersilia, to establish the relationships that sustain the city's life, the inhabitants stretch strings from the corners of the houses, white or black or gray or black-and-white according to whether they mark a relationship of blood, of trade, authority, agency. When the strings become so numerous that you can no longer pass among them, the inhabitants leave: the houses are dismantled; only the strings and their supports remain.

From a mountainside, camping with their household goods, Ersilia's refugees look at the labyrinth of taut strings and poles that rise in the plain. That is the city of Ersilia still, and they are nothing.

They rebuild Ersilia elsewhere. They weave a similar pattern of strings which they would like to be more complex and at the same time more regular than the other. Then they abandon it and take themselves and their houses still farther away.

Thus, when traveling in the territory of Ersilia, you come upon the ruins of the abandoned cities, without the walls which do not last, without the bones of the dead which the wind rolls away: spiderwebs of intricate relationships seeking a form.

Cities & The Sky 3

Those who arrive at Thekla can see little of the city, beyond the plank fences, the sackcloth screens, the scaffoldings, the metal armatures, the wooden catwalks hanging from ropes or supported by sawhorse, the ladders, the trestles. If you ask "Why is Thekla's construction taking such a long time?" the inhabitants continue hoisting sacks, lowering leaded strings, moving long brushes up and down, as the answer "So that its destruction cannot begin." And if asked whether they fear that, once the scaffoldings are removed, the city may begin to crumble and fall to pieces, they add hastily, in a whisper, "Not only the city."

If, dissatisfied with the answers, someone puts his eye to a crack in the fence, he sees cranes pulling up other cranes, scaffoldings that embrace other scaffoldings, beams that prop up other beams. "What meaning does your construction have?" he asks. "What is the aim of a city under construction unless it is a city? Where is the plan you are following, the blueprint?"

"We will show it to you as soon as the working day is over; we cannot interrupt our work now," they answer.

Work stops at sunset. Darkness falls over the building site. The sky is filled with stars. "There is the blueprint," they say.

Cities & The Dead 4

What makes Argia different from other cities is that it has earth instead of air. The streets are completely filled with dirt, clay packs the rooms to the ceiling, on every stair another stairway is set in negative, over the roofs of the houses hang layers of rocky terrain like skies with clouds. We do not know if the inhabitants can move about the city, widening the worm tunnels and the crevices where roots twist: the dampness destroys people's bodies, and they have scant strength; everyone is better off remaining still, prone; anyway, it is dark.

From up here, nothing of Argia can be seen; some say "It's down below there," and we can only believe them. The place is deserted. At night, putting your ear to the ground, you can sometimes hear a door slam.

Wednesday, September 17, 2014

Bioshpere 2 Virtual Tour

I thought this would be an ideal first post. If you'd like to take a virtual tour of Bioshpere 2, punch this address into Google Maps;

Biosphere 2, 32540 S Biosphere Rd, Oracle, AZ 85739

Use the little orange guy at the bottom right corner of the screen to go into street view. You'll be able to see the interior of the structure, it's pretty cool!

As a point of reference here's the exterior of the structure.

The exterior of the Biosphere 2 facility in Oracle, Ariz., Biosphere 2's tropical biome area

I'll post some background on Bioshpere 2 a little later this week.

Marisa